//==============================================================================
// swordsman_anim.txt
//==============================================================================

import Shield_defines_anim.txt

//==============================================================================

define hammer
{
   set hotspot
   {
      version
      {
         Visual Tool Hammer
      }
   }
}

//==============================================================================
define Head
{
SetSelector
   {
      TechLogic none/Medium Infantry/Heavy Infantry/Champion Infantry   
set hotspot
   {
      version
      {
        Visual Infantry G Hoplite Head Standard
ReplaceTexture Infantry G Hoplite Head Standard/Infantry N Raider Head Standard
      }
   }
set hotspot
   {
      version
      {
        Visual Infantry G Hoplite Head Standard
ReplaceTexture Infantry G Hoplite Head Standard/Infantry N Raider Head Copper
      }
   }
set hotspot
   {
      version
      {
        Visual Infantry G Hoplite Head Standard
ReplaceTexture Infantry G Hoplite Head Standard/Infantry N Raider Head Bronze
      }
   }
set hotspot
   {
      version
      {
        Visual Infantry G Hoplite Head Standard
ReplaceTexture Infantry G Hoplite Head Standard/Infantry N Raider Head Iron
      }
   }
   }
}

//==============================================================================
define sword
{
   SetSelector
   {
      TechLogic none/Copper Weapons/Bronze Weapons/Iron Weapons/Hammer of the Gods
      set hotspot
      {
         version
         {
            Visual Attachments N Sword Standard
         }
      }         
      set hotspot
      {
         version
         {
            Visual Attachments N Sword Copper
         }
      }
      set hotspot
      {
         version
         {
            Visual Attachments N Sword Bronze
         }
      }
      set hotspot
      {
         version
         {
            Visual Attachments N Sword Iron
         }
      }
       set hotspot
      {
         version
         {
            Visual Attachments N Sword Iron
	replacetexture attachments n sword iron/attachments n sword thor
         }
      }
  }
}

//==============================================================================
anim Idle
{
   SetSelector
   {
	      TechLogic none/Medium Infantry/Heavy Infantry/Champion Infantry
     	   set hotspot
	   {
	      version
	      {
				Visual israelite Swordsman_Idle
				ReplaceTexture Infantry X Swordsman Iron/infantry n raider standard
				connect RightHand sword hotspot
				connect LeftForearm NorseShield hotspot
				Connect TopOfHead Head hotspot
	      }
	   }
set hotspot
	   {
	      version
	      {
				Visual israelite Swordsman_Idle
				ReplaceTexture Infantry X Swordsman Iron/infantry n raider copper
				connect RightHand sword hotspot
				connect LeftForearm NorseShield hotspot
				Connect TopOfHead Head hotspot
	      }
	   }
set hotspot
	   {
	      version
	      {
				Visual israelite Swordsman_Idle
				ReplaceTexture Infantry X Swordsman Iron/infantry n raider bronze
				connect RightHand sword hotspot
				connect LeftForearm NorseShield hotspot
				Connect TopOfHead Head hotspot
	      }
	   }
set hotspot
	   {
	      version
	      {
				Visual israelite Swordsman_Idle
				ReplaceTexture Infantry X Swordsman Iron/infantry n raider iron
				connect RightHand sword hotspot
				connect LeftForearm NorseShield hotspot
				Connect TopOfHead Head hotspot
	      }
	   }
   }
}



//==============================================================================
anim Walk
{
   SetSelector
   {
	      TechLogic none/Medium Infantry/Heavy Infantry/Champion Infantry
     set hotspot
      {
         version
         {
				Visual israelite Swordsman_walk
				ReplaceTexture Infantry X Swordsman Iron/infantry n raider standard
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag FootstepLeft 0.25 true   
            tag FootstepRight 0.80 true   
//-- end auto generated section
				connect RightHand sword hotspot
				connect LeftForearm NorseShield hotspot
				Connect TopOfHead Head hotspot
         }
      }
set hotspot
      {
         version
         {
				Visual israelite Swordsman_walk
				ReplaceTexture Infantry X Swordsman Iron/infantry n raider copper
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag FootstepLeft 0.25 true   
            tag FootstepRight 0.80 true   
//-- end auto generated section
				connect RightHand sword hotspot
				connect LeftForearm NorseShield hotspot
				Connect TopOfHead Head hotspot
         }
      }
set hotspot
      {
         version
         {
				Visual israelite Swordsman_walk
				ReplaceTexture Infantry X Swordsman Iron/infantry n raider bronze
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag FootstepLeft 0.25 true   
            tag FootstepRight 0.80 true   
//-- end auto generated section
				connect RightHand sword hotspot
				connect LeftForearm NorseShield hotspot
				Connect TopOfHead Head hotspot
         }
      }
set hotspot
      {
         version
         {
				Visual israelite Swordsman_walk
				ReplaceTexture Infantry X Swordsman Iron/infantry n raider iron
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag FootstepLeft 0.25 true   
            tag FootstepRight 0.80 true   
//-- end auto generated section
				connect RightHand sword hotspot
				connect LeftForearm NorseShield hotspot
				Connect TopOfHead Head hotspot
         }
      }
   }
}

//==============================================================================
anim Attack
{
   SetSelector
   {
	      TechLogic none/Medium Infantry/Heavy Infantry/Champion Infantry
     set hotspot
      {
         version
         {
				Visual israelite Swordsman_attacka
				ReplaceTexture Infantry X Swordsman Iron/infantry n raider standard
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag Attack 0.53 true   
            tag GenericSound 0.40 true   
//-- end auto generated section
				connect RightHand sword hotspot
				connect LeftForearm NorseShield hotspot
				Connect TopOfHead Head hotspot
         }
			version
         {
				Visual israelite Swordsman_attackb
				ReplaceTexture Infantry X Swordsman Iron/infantry n raider standard
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag Attack 0.47 true   
            tag GenericSound 0.40 true   
//-- end auto generated section
				connect RightHand sword hotspot
				connect LeftForearm NorseShield hotspot
				Connect TopOfHead Head hotspot
         }
      }
set hotspot
      {
         version
         {
				Visual israelite Swordsman_attacka
				ReplaceTexture Infantry X Swordsman Iron/infantry n raider copper
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag Attack 0.53 true   
            tag GenericSound 0.40 true   
//-- end auto generated section
				connect RightHand sword hotspot
				connect LeftForearm NorseShield hotspot
				Connect TopOfHead Head hotspot
         }
			version
         {
				Visual israelite Swordsman_attackb
				ReplaceTexture Infantry X Swordsman Iron/infantry n raider copper
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag Attack 0.47 true   
            tag GenericSound 0.40 true   
//-- end auto generated section
				connect RightHand sword hotspot
				connect LeftForearm NorseShield hotspot
				Connect TopOfHead Head hotspot
         }
      }
set hotspot
      {
         version
         {
				Visual israelite Swordsman_attacka
				ReplaceTexture Infantry X Swordsman Iron/infantry n raider bronze
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag Attack 0.53 true   
            tag GenericSound 0.40 true   
//-- end auto generated section
				connect RightHand sword hotspot
				connect LeftForearm NorseShield hotspot
				Connect TopOfHead Head hotspot
         }
			version
         {
				Visual israelite Swordsman_attackb
				ReplaceTexture Infantry X Swordsman Iron/infantry n raider bronze
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag Attack 0.47 true   
            tag GenericSound 0.40 true   
//-- end auto generated section
				connect RightHand sword hotspot
				connect LeftForearm NorseShield hotspot
				Connect TopOfHead Head hotspot
         }
      }
set hotspot
      {
         version
         {
				Visual israelite Swordsman_attacka
				ReplaceTexture Infantry X Swordsman Iron/infantry n raider iron
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag Attack 0.53 true   
            tag GenericSound 0.40 true   
//-- end auto generated section
				connect RightHand sword hotspot
				connect LeftForearm NorseShield hotspot
				Connect TopOfHead Head hotspot
         }
			version
         {
				Visual israelite Swordsman_attackb
				ReplaceTexture Infantry X Swordsman Iron/infantry n raider iron
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag Attack 0.47 true   
            tag GenericSound 0.40 true   
//-- end auto generated section
				connect RightHand sword hotspot
				connect LeftForearm NorseShield hotspot
				Connect TopOfHead Head hotspot
         }
      }
   }
}

//==============================================================================
anim Death
{
   SetSelector
   {
	      TechLogic none/Medium Infantry/Heavy Infantry/Champion Infantry
      set hotspot
      {
         version
         {
				Visual israelite Swordsman_death
				ReplaceTexture Infantry X Swordsman Iron/infantry n raider standard
				connect RightHand sword hotspot
				connect LeftForearm NorseShield hotspot
				Connect TopOfHead Head hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual israelite Swordsman_death
				ReplaceTexture Infantry X Swordsman Iron/infantry n raider copper
				connect RightHand sword hotspot
				connect LeftForearm NorseShield hotspot
				Connect TopOfHead Head hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual israelite Swordsman_death
				ReplaceTexture Infantry X Swordsman Iron/infantry n raider bronze
				connect RightHand sword hotspot
				connect LeftForearm NorseShield hotspot
				Connect TopOfHead Head hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual israelite Swordsman_death
				ReplaceTexture Infantry X Swordsman Iron/infantry n raider iron
				connect RightHand sword hotspot
				connect LeftForearm NorseShield hotspot
				Connect TopOfHead Head hotspot
         }
      }
   }
}


//==============================================================================
anim Bored
{
   SetSelector
   {
	      TechLogic none/Medium Infantry/Heavy Infantry/Champion Infantry
	   set hotspot
	   {
	      version
	      {
				Visual israelite Swordsman_bored
				ReplaceTexture Infantry X Swordsman Iron/infantry n raider standard
				connect RightHand sword hotspot
				connect LeftForearm NorseShield hotspot
				Connect TopOfHead Head hotspot
	      }
	   }
	set hotspot
	   {
	      version
	      {
				Visual israelite Swordsman_bored
				ReplaceTexture Infantry X Swordsman Iron/infantry n raider copper
				connect RightHand sword hotspot
				connect LeftForearm NorseShield hotspot
				Connect TopOfHead Head hotspot
	      }
	   }
set hotspot
	   {
	      version
	      {
				Visual israelite Swordsman_bored
				ReplaceTexture Infantry X Swordsman Iron/infantry n raider bronze
				connect RightHand sword hotspot
				connect LeftForearm NorseShield hotspot
				Connect TopOfHead Head hotspot
	      }
	   }
set hotspot
	   {
	      version
	      {
				Visual israelite Swordsman_bored
				ReplaceTexture Infantry X Swordsman Iron/infantry n raider iron
				connect RightHand sword hotspot
				connect LeftForearm NorseShield hotspot
				Connect TopOfHead Head hotspot
	      }
	   }
   }
}

//==============================================================================
anim Flail
{
   SetSelector
   {
	      TechLogic none/Medium Infantry/Heavy Infantry/Champion Infantry
      set hotspot
      {
         version
         {
				Visual israelite Swordsman_flail
				ReplaceTexture Infantry X Swordsman Iron/infantry n raider standard
				connect RightHand sword hotspot
				connect LeftForearm NorseShield hotspot
				Connect TopOfHead Head hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual israelite Swordsman_flail
				ReplaceTexture Infantry X Swordsman Iron/infantry n raider copper
				connect RightHand sword hotspot
				connect LeftForearm NorseShield hotspot
				Connect TopOfHead Head hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual israelite Swordsman_flail
				ReplaceTexture Infantry X Swordsman Iron/infantry n raider bronze
				connect RightHand sword hotspot
				connect LeftForearm NorseShield hotspot
				Connect TopOfHead Head hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual israelite Swordsman_flail
				ReplaceTexture Infantry X Swordsman Iron/infantry n raider iron
				connect RightHand sword hotspot
				connect LeftForearm NorseShield hotspot
				Connect TopOfHead Head hotspot
         }
      }
   }
}

//==============================================================================

anim repair
{      
   SetSelector
   {
      TechLogic none/Medium Infantry/Heavy Infantry/Champion Infantry
      set hotspot
      {
         version
         {
				Visual Archer N Throwing Axeman_BuildA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag SpecificSoundSet 0.60 false Build checkVisible 
//-- end auto generated section
				ReplaceTexture Archer N Throwing Axeman Standard/infantry n raider standard2
				connect Righthand Hammer Hotspot
				connect LeftForearm norseshield Hotspot
				Connect TopOfHead Head hotspot
				Connect backchest cape hotspot
				connect Smokepoint sword Hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Archer N Throwing Axeman_BuildA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag SpecificSoundSet 0.60 false Build checkVisible 
//-- end auto generated section
				ReplaceTexture Archer N Throwing Axeman Standard/infantry n raider copper2
				connect Righthand Hammer Hotspot
				connect LeftForearm norseshield Hotspot
				Connect TopOfHead Head hotspot
				Connect backchest cape hotspot
				connect Smokepoint sword Hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Archer N Throwing Axeman_BuildA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag SpecificSoundSet 0.60 false Build checkVisible 
//-- end auto generated section
				ReplaceTexture Archer N Throwing Axeman Standard/infantry n raider bronze2
				connect Righthand Hammer Hotspot
				connect LeftForearm norseshield Hotspot
				Connect TopOfHead Head hotspot
				Connect backchest cape hotspot
				connect Smokepoint sword Hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Archer N Throwing Axeman_BuildA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag SpecificSoundSet 0.60 false Build checkVisible 
//-- end auto generated section
				ReplaceTexture Archer N Throwing Axeman Standard/infantry n raider iron2
				connect Righthand Hammer Hotspot
				connect LeftForearm norseshield Hotspot
				Connect TopOfHead Head hotspot
				Connect backchest cape hotspot
				connect Smokepoint sword Hotspot
         }
      }
   }      
}

//==============================================================================

anim heal
{      
   SetSelector
   {
      TechLogic none/Medium Infantry/Heavy Infantry/Champion Infantry
      set hotspot
      {
         version
         {
				Visual Archer N Throwing Axeman_BuildA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag SpecificSoundSet 0.60 false Build checkVisible 
//-- end auto generated section
				ReplaceTexture Archer N Throwing Axeman Standard/infantry n raider standard2
				connect Righthand Hammer Hotspot
				connect LeftForearm norseshield Hotspot
				Connect TopOfHead Head hotspot
				Connect backchest cape hotspot
				connect Smokepoint sword Hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Archer N Throwing Axeman_BuildA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag SpecificSoundSet 0.60 false Build checkVisible 
//-- end auto generated section
				ReplaceTexture Archer N Throwing Axeman Standard/infantry n raider copper2
				connect Righthand Hammer Hotspot
				connect LeftForearm norseshield Hotspot
				Connect TopOfHead Head hotspot
				Connect backchest cape hotspot
				connect Smokepoint sword Hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Archer N Throwing Axeman_BuildA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag SpecificSoundSet 0.60 false Build checkVisible 
//-- end auto generated section
				ReplaceTexture Archer N Throwing Axeman Standard/infantry n raider bronze2
				connect Righthand Hammer Hotspot
				connect LeftForearm norseshield Hotspot
				Connect TopOfHead Head hotspot
				Connect backchest cape hotspot
				connect Smokepoint sword Hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Archer N Throwing Axeman_BuildA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag SpecificSoundSet 0.60 false Build checkVisible 
//-- end auto generated section
				ReplaceTexture Archer N Throwing Axeman Standard/infantry n raider iron2
				connect Righthand Hammer Hotspot
				connect LeftForearm norseshield Hotspot
				Connect TopOfHead Head hotspot
				Connect backchest cape hotspot
				connect Smokepoint sword Hotspot
         }
      }
   }      
}

//==============================================================================

anim build
{      
   SetSelector
   {
      TechLogic none/Medium Infantry/Heavy Infantry/Champion Infantry
      set hotspot
      {
         version
         {
				Visual Archer N Throwing Axeman_BuildA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag SpecificSoundSet 0.60 false Build checkVisible 
//-- end auto generated section
				ReplaceTexture Archer N Throwing Axeman Standard/infantry n raider standard2
				connect Righthand Hammer Hotspot
				connect LeftForearm norseshield Hotspot
				Connect TopOfHead Head hotspot
				Connect backchest cape hotspot
				connect Smokepoint sword Hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Archer N Throwing Axeman_BuildA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag SpecificSoundSet 0.60 false Build checkVisible 
//-- end auto generated section
				ReplaceTexture Archer N Throwing Axeman Standard/infantry n raider copper2
				connect Righthand Hammer Hotspot
				connect LeftForearm norseshield Hotspot
				Connect TopOfHead Head hotspot
				Connect backchest cape hotspot
				connect Smokepoint sword Hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Archer N Throwing Axeman_BuildA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag SpecificSoundSet 0.60 false Build checkVisible 
//-- end auto generated section
				ReplaceTexture Archer N Throwing Axeman Standard/infantry n raider bronze2
				connect Righthand Hammer Hotspot
				connect LeftForearm norseshield Hotspot
				Connect TopOfHead Head hotspot
				Connect backchest cape hotspot
				connect Smokepoint sword Hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Archer N Throwing Axeman_BuildA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag SpecificSoundSet 0.60 false Build checkVisible 
//-- end auto generated section
				ReplaceTexture Archer N Throwing Axeman Standard/infantry n raider iron2
				connect Righthand Hammer Hotspot
				connect LeftForearm norseshield Hotspot
				Connect TopOfHead Head hotspot
				Connect backchest cape hotspot
				connect Smokepoint sword Hotspot
         }
      }
   }      
}
